Wednesday, 7 November 2018

Don't Miss: Decision modeling for complex game maps in Metroid Prime

Former Metroid Prime developer Paul Tozour sheds light on a technique for finding the shortest path through a graph, and shows how to use it as a design tool for a Metroid-style game. ...



from Gamasutra Console/PC News https://ift.tt/2sxZjEj

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