Wednesday, 21 November 2018

Don't Miss: Learning from the masterful level design of The Legend of Zelda

Can the original Zelda game still have things to teach designers? In this 2012 analysis, Mike Stout dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more. ...



from Gamasutra Console/PC News https://ift.tt/2GExp1B

No comments:

Post a Comment