Monday, 5 November 2018

Don't Miss: A Level Design Deep Dive into Dishonored 2's Clockwork Mansion

"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us." - Christophe Carrier, Level Design Director at Arkane Studios ...



from Gamasutra News https://ift.tt/2nmqZdo

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