Monday, 19 November 2018

Q& A: Designing the procedurally-generated space sim Nimbatus

Gamasutra spoke with the Nimbatus devs to learn how they created parts that players could combine to make unique drones for specific tasks, and how they went about creating an inspiring universe. ...



from Gamasutra News https://ift.tt/2Bhyo37

No comments:

Post a Comment