Friday, 15 February 2019

Don't Miss: Looking back at Metro: Last Light to explain how tricky 'immersion' can be

Adrian Chmielarz (Bulletstorm) takes a tour through Metro: Last Light to expose a common way developers try to foster a sense of immersion -- and why they miss the mark. ...



from Gamasutra Console/PC News https://ubm.io/2SXoTje

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