Tuesday, 19 February 2019

Don't Miss: The origins and evolution of Darkest Dungeon's Affliction System

Chris Bourassa and Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways." ...



from Gamasutra Independent Games News https://ubm.io/2Io7OuY

No comments:

Post a Comment