Wednesday, 20 February 2019

Video: How Hitman guides players through non-linear level design

At GDC Europe 2016 Io Interactive's Mette Poedenphant Andersen and Jacob Mikkelsen take the stage to discuss how they design the levels and systems of Hitman to be intuitive and easy to navigate. ...



from Gamasutra News https://ift.tt/2EmhSAB

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