Tuesday, 9 April 2019

Don't Miss: A 2008 analysis of branching dialogue, from Mass Effect to Facade and beyond

In an in-depth Gamasutra analysis piece, Ellison looks at the universe and history of player-NPC dialogue in games, analyzing titles from Mass Effect through Facade to The Sims and beyond. ...



from Gamasutra News https://ubm.io/1HDjWAB

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