Tuesday, 11 June 2019

Video: Inside the theme-oriented design of Phantom Doctrine

In this 2019 GDC session, Artificer's Kacper Szymczak explores ways of thinking and step-by-step guides on how to effectively flesh out games based on the themes you're trying to explore. ...



from Gamasutra Independent Games News https://ubm.io/2Iypn8p

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