Wednesday, 14 August 2019

Video: Achieving high-quality, low-cost skin textures in games

In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for affordable, detailed representation of a variety of unique pore types! ...



from Gamasutra Independent Games News https://ift.tt/2TydF2B

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