Monday, 5 August 2019

Video: Delivering data-driven dynamic gameplay effects in For Honor

In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a data-driven system that allows designers to dynamically create gameplay effects. ...



from Gamasutra Console/PC News https://ift.tt/31g3iTG

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