Monday, 16 September 2019

Control freak: Inside the narrative design of Remedy's least linear game

In an effort to better understand the making of the game's striking narrative, Gamasutra chats with Remedy narrative designer Brooke Maggs about her work crafting Control's eerie setting.  ...



from Gamasutra Console/PC News https://ift.tt/2V7olGs

No comments:

Post a Comment