Friday, 20 September 2019

Don't Miss: A 2007 look at the essential open-world games for game designers

In this classic 2007 feature, Gamasutra looks at the evolution of 'open world games' from Adventure through Metroid to Grand Theft Auto and extracts some key lessons for game designers. ...



from Gamasutra News https://ift.tt/34YpXqA

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