Thursday, 14 November 2019

Video: Inside Far Cry Primal's character pipeline and customization tech

In this 2017 GDC talk, Ubisoft's Julien Lalleve and Kieran O'Sullivan describe how they moved from their 3DS Max-based pipeline to a cross-software character pipeline for Far Cry Primal.. ...



from Gamasutra News https://ift.tt/36ZZNER

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