Wednesday, 8 January 2020

Breaking linear character progression with Outer Worlds' flaw system

The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner. ...



from Gamasutra News https://ift.tt/2QyZXg8

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