Tuesday 28 April 2020

Don't Miss: How Bloodborne's design makes players the experience points

This timeless 2015 Tim Rogers feature takes us on a tour of Bloodborne's design -- and that of the Souls series, while he's at it -- to explain what makes the games work as well as they do. ...



from Gamasutra Console/PC News https://ift.tt/2FnmSTO

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