Monday, 8 June 2020

Video: Harmonizing the creative and business goals of Dead by Daylight

In a GDC 2020 virtual talk Behaviour Interactive's Isabelle Mocquard and Dave Richard explain how to turn the tension that can exist between creative and biz devs into a win-win monetization strategy. ...



from Gamasutra News https://ift.tt/2BMj816

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