Thursday, 16 July 2020

Designing the real-time stealth encounters of Desperados III

Mimimi Games creative director Dominik Abé sits down with Gamasutra to share the secrets of Desperados III's real-time stealth, and explore how predictability and randomness interact in its level design. ...



from Gamasutra Console/PC News https://ift.tt/2WtBPOG

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