Thursday 27 August 2020

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem

"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release." ...



from Gamasutra Console/PC News https://ift.tt/2QtG3lJ

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