Friday 18 December 2020

Best of 2020: How System Era overcame creative paralysis to fix Astroneer's crafting system

System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system. ...



from Gamasutra News https://ift.tt/2TkEKHc

No comments:

Post a Comment