Friday, 12 March 2021

Blog: Finding a suitable toolchain for animating Blightbound's 2D characters

For Blightbound we wanted high-quality animation, screen-filling bosses, crisp characters, high framerate and swappable gear. This post discusses why sprite sheets didn't work and what we used instead. ...



from Gamasutra News https://ift.tt/2OHjPzl

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