Tuesday, 9 March 2021

Opinion: When choice becomes a metric, narrative design suffers

Professor and game developer Nicholas O'Brien argues for subtlety in player choice and consequence, versus the "Clementine will remember that" route: "By overtly validating a players choice as 'mattering' you unintentionally subvert their agency," he says. ...



from Gamasutra News https://ift.tt/3t4i4ec

No comments:

Post a Comment