Monday, 15 March 2021

Q& A: Exploring the triumphant level design of Sackboy: A Big Adventure

"Our process was to create a proof-of-concept prototype and give it to the level designers to explore the gameplay possibilities. A good power up should empower the player in fun and satisfying ways." ...



from Gamasutra News https://ift.tt/3qPj3gQ

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