Tuesday, 13 April 2021

Blog: When and how game designers should use 'headwinds'

Using headwinds at the early stage of your game's design can keep the game feeling close, allow players to catchup and keep players interested until the end. But they are quite subtle and are often conflated with catch-up mechanisms, caps and tailwinds. ...



from Gamasutra News https://ift.tt/3tek8AO

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