Wednesday, 7 April 2021

Don't Miss: Exploring the world-driven game design of Control

Remedy's Control was one of the most interesting games of last year because of its mysterious world where the mundane collided with the strange. Mikael Kasurinen and Brooke Maggs tell us the thinking behind the world-building. ...



from Gamasutra News https://ift.tt/2PZHeMV

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