Monday, 12 July 2021

Don't Miss: How Nintendo devs grappled with making the first 3D Mario game

"Implementing jumping in 3D is really difficult," says Miyamoto in newly-translated Super Mario 64 chats. "We had to design the levels so that as long as your jump was 'close enough', you†™d make it." ...



from Gamasutra Console/PC News https://ift.tt/3r3pwqp

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