Monday, 27 November 2017

Video: How saying 'no' can help you make a better game

At GDC 2016, Oculus' Ruth Tomandl reminds fellow devs that, as John Carmack says, focus is a matter of deciding what you're not going to do -- and gives a great talk about how and when to say no. ...



from Gamasutra Independent Games News http://ift.tt/2AgxGBq

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