Monday, 29 January 2018

Blog: Data-driving Unreal Engine 4 for everyday workflow

Avoiding reliance on cooked/binary data for data-driven game elements and/or everyday workflow and using basic JSON files for data. And JSON is, of course, introduced by none other than Ethan Mars from Heavy Rain. ...



from Gamasutra News http://ift.tt/2nfQfj4

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