Monday, 22 October 2018

Don't Miss: Finding design freedom through constraints in Michael Brough's Imbroglio

From the 7X7 grid of Corrypt and the 6X6 of 868-HACK, Michael Brough's play spaces have continually shrunk. His game Imbrogliois even more constrained: a 4X4 grid. Constraints can be freeing. ...



from Gamasutra Console/PC News https://ift.tt/2CZ2pXQ

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