Wednesday, 5 December 2018

Don't Miss: Using design pillars to find the core of your game

Max Pears breaks down how breaking key game qualities down into specific pillars can help developers keep their games coherent, and examines the practice through games like Breath of the Wild and The Last of Us. ...



from Gamasutra Console/PC News https://ift.tt/2xA0ero

No comments:

Post a Comment