Wednesday, 8 April 2020

Blog: A postmortem of my rope-swinging action title Hang Line

The story of how indie game Hang Line was created, from concept to launch. How I learnt new skills, cut corners, struggled with anxiety and ignored advice to find my own personal journey to success. ...



from Gamasutra News https://ift.tt/3aRNjAG

No comments:

Post a Comment