Wednesday, 5 August 2020

Don't Miss: What went right (and wrong) during the development of Spider-Man (2002)

In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process. ...



from Gamasutra News https://ift.tt/33zaBKH

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