Tuesday, 4 August 2020

How System Era overcame creative paralysis to fix Astroneer's crafting system

System Era designer Aaron Biddleton and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system. ...



from Gamasutra News https://ift.tt/3kcYAk5

No comments:

Post a Comment