Monday, 17 August 2020

Video: Quad mesh simplification in the Frostbite engine

In this 2020 GDC virtual talk Electronic Arts' Ashton Mason breaks down how the company uses Frostbite to procedurally produce quality level of detail for in-game models. ...



from Gamasutra Console/PC News https://ift.tt/3g78IYc

No comments:

Post a Comment