Wednesday, 20 March 2019

How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC

Today at GDC, lead level designer Richard Wilson took the stage to explain how (and why) Arkane took a roguelike approach when developing its innovative Prey DLC Mooncrash. ...



from Gamasutra News https://ift.tt/2TXRy8y

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