Monday, 18 March 2019

Rohrer: Make fewer consumable games, more 'unique situation generators'

Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games. ...



from Gamasutra Independent Games News https://ift.tt/2WaRsYr

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