Thursday, 2 May 2019

Don't Miss: Designing the people-programming puzzler Human Resource Machine

Why is assembly language so appealing to puzzle game makers? Gamasutra speaks to World Of Goo dev Kyle Gabler about designing Tomorrow Corp.'s thinly-veiled programming puzzler Human Resource Machine. ...



from Gamasutra Console/PC News https://ubm.io/1cQXGph

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